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Changement de certains cap et équilibrage des tanks/classes

 
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MessagePosté le: Ven 29 Oct - 00:15 (2010)    Sujet du message: Changement de certains cap et équilibrage des tanks/classes Répondre en citant

Comme Killou l'a annoncé en audio voici le nouveau cap d'exper et l'explication qui va avec :

Due to recalibrating expertise for Cataclysm, level 80-83 creatures (which includes bosses) dodge and parry less, so you need less expertise, 23, to be exact. Sorry we didn't announce this. I would classify it as an unintended consequence (though not unknown) and not a desired change on our part.

At level 85, you will need 26 again.


Equilibrage des classes :


Racial
  • Magic Resistance (Blood Elf) no longer reduces your chance to be hit by spells, increases your resistance to Arcane instead.
  • Shadow Resistance (Draenei) no longer reduces your chance to be hit by Shadow spells, increases your resistance to Shadow instead.
  • Frost Resistance (Dwarf) no longer reduces your chance to be hit by Frost spells, increases your resistance to Frost instead.
  • Explorer (Dwarf) no longer increases your Archaeology skills, now allows you to find additional fragments when looting archaeological finds. Still allows you to survey faster.
  • Aberration (Worgen) no longer reduces the duration of all Curses and Diseases used against you. Now increases your resistance to Nature and Shadow effects.

Archaeology
  • Survey now has a 5 sec cooldown, up from 4 sec.

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Unholy
  • Unholy Might now increases your Strength by 10%, down from 15%.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance
  • Soothe now has a 1.5 sec cast time, up from Instant.

Feral
  • Thrash (Bear) now deals 15% of AP + 243 damage, down from 19% of AP + 304 damage. Bleed effect reduced from 3% of AP + 189 to 3% of AP + 152.
  • Swipe now deals 171 base damage, down from 214.
  • Brutal Impact now causes victims of Skull Bash to have a 5/10% increased mana cost on their spells, down from 15/30%.
  • Stampede now increase melee haste by 30%, up from 15%. Causes Feral Charge (Cat) to cost 100% less energy, down from 50%.

Restoration
  • Rebirth now has a 10 min cooldown, down from 30 min.
  • Swift Rejuvenation is now a 1-Rank talent, down from 2 Ranks. Now reduces the GCD of Rejuvenation by 0.5 sec.
  • Efflorescence now heals nearby targets for 20/40/60% of the amount healed by Swiftmend over 7 sec, down from 7.5 sec.
  • Natural Shapeshifter now also increases the duration of Tree of Life by 5/10 sec.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
  • Widow Venom now reduces healing by 10%, down from 25%.
  • Kill Command now deals 43% of Ranged AP + 848 damage. Up from 35% of RAP + 772 damage.

Marksmanship
  • Steady Shot now scales from 2.1% of Ranged AP, down from 10 of Ranged AP.
  • Chimera Shot now deals 28.8% of Ranged AP + 973 damage. Up from 24% of Ranged AP + 401.

Survival
  • Explosive Shot now scales from 22% of Ranged Attack Power, up from 18%.
  • Black Arrow doesn't seem to scale from Ranged Attack Power anymore, or maybe Blizzard just removed the scaling value from the tooltip.

Pets
  • Demoralizing Screech (Carrion Bird) no longer deals damage or reduces the attack power of enemies in range. Now reduces the physical damage caused by all enemies within 8 yards by 10% for 10 sec. No longer has a focus cost.
  • Froststorm Breath base damage reduced from 244 to 41.
  • Monstrous Bite now reduces healing by 10%, down from 25%.
  • Burrow Attack now scales from 76.8% of Ranged AP and deals 1432 damage, up from 9.6% RAP + 257.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Fire
  • Molten Shields now causes your Blazing Speed effect to also removes any movement slowing effects.
  • Blazing Speed now dispells all effect that prevent movement.

Frost
  • Permafrost now reduces the target's healing by 3/7/10%, down from 8/16/25%.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Holy Radiance's effectiveness now diminish on targets farther than x yards away.
  • Divine Light base healing has been increased by 30%. From 8538-9512 to 11100-12366
  • Holy Wrath now scales from 61% of SpellPower, up from 30%. Base damage reduced by 22%, from 3122 to 2435.
  • Exorcism now scales from 34.4% of SpellPower or AP, up from 15%. Base damage increased by 15% from 2343 to 2741.
  • Flash of Light base healing has been increased by 30%. From 5313-5961 to 6907-7750.
  • Lay on Hands no longer restores mana.
  • Holy Light base healing has been increased by 30%. From 3202-3567 to 4162-4637.
  • Beacon of Light now lasts 5 min, up from 1 min.
  • Mastery: Illuminated Healing now absorbs 10% of the amount healed, up from 8%. Now lasts 8 sec, up from 6 sec. Each point of mastery increases the absorb amount by an additional 1.25%, up from 1%.
  • Holy Shock base healing has been increased by 30%. From 3033-3285 to 3943-4271.

Retribution
  • Templar's Verdict now deals 235% weapon damage with 3 Holy Power, up from 225%.
  • Hammer of Wrath base damage has been reduced by 22%. From 4890-5404 to 3814-4215.
  • Seal of Truth now scales from 12.85% of Attack Power and Spell Power (up from 12.5%) but now deals 15% weapon damage when stacked 5 times. Down from 16%.
  • Crusader Strike now deals 115% weapon damage, down from 150%.

Protection
  • Avenger's Shield now has a 15 sec cooldown, down from 24 sec.
  • Shield of the Righteous now deals 609/1828/3656 damage depending on Holy Power. (Old - Deals 20%/60%/120% of Attack Power as damage)
  • Shield of the Templar no longer reduces the cooldown of Avenger's Shield. Now allows your Divine Plea to generate 1/2/3 Holy Power.
  • Guarded by the Light now increases Word of Glory by 15/30%, down from 30/60%.
  • Wrath of the Lightbringer now increases the damage of Crusader Strike by 50% at Rank 1, up from 30%. (Not sure if the plan is to make it a single rank, or a 2 Ranks 50/100%, seems bugged)

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline
  • Inner Fire now increases Spell Power by 531, up from 425.

Holy
  • Holy Nova affects target within 10 yards. (Tooltip fix)
  • Binding Heal base healing increased by 20%. From 3295-4237 to 3959-5091. Now costs 28% of base mana, down from 29%.
  • Prayer of Healing now costs 26% of base mana, down from 36% of base mana.
  • State of Mind no longer affects Renew, affects Prayer of Mending instead.
  • Chakra no longer works with Renew. No longer costs mana. Sanctuary (Prayer of Healing, Prayer of Mending) now increases healing done by your AoE spells and Renew by 15%. (Old - Only increased AoE spells by 10%)
  • Revelations now has a 40 sec cooldown.
  • Rapid Renewal (Tier 4) *New* - Reduces the global cooldown of your Renew by 0.5 sec.
  • Tome of Light is now a Tier 3 talent, down from Tier 4.

Shadow
Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Asssassination
  • Mastery: Potent Poisons now increases damage done by your poisons by 28%, up from 20%. Each point of Mastery increases damage by an additional 3.5%, up from 2.5%

Combat
  • Mastery: Main Gauche now has a 16% chance to grant an extra off hand attack, up from 10%. Each point of Mastery increases the chance by an additional 2%, up from 1.25%.

Subtlety
Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Restoration
  • Chain Heal now costs 20% of base mana, up from 17% of base mana.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Drain Life now costs 12% of base mana, down from 17% of base mana.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
Fury
  • Furious Attacks now reduces healing by 10%, down from 25%.
  • Slam now costs 15 rage, down from 20.

Protection
  • Shield Slam base damage has been increased by 125%. From 826-868 to 1871-1967.



Partie Spe tank :

As the release of World of Warcraft: Cataclysm draws near, we continue to fine-tune various class abilities. Based on feedback and our own testing, we're in the process of assessing and amending tanking cooldowns -- at level 85 in particular. Some of these abilities, like druid Savage Defense and death knight self healing, are particularly difficult to model, so further testing will be necessary before there is sufficient information to base adjustments on.

In the case of paladins and warriors, we have recognized that it is possible for block chance to get too high too quickly and cause a situation where stacked mastery and the warrior Shield Block ability behave strangely. Since that's a scenario we want to avoid, we're making some changes regarding how block chance is handled for each of these classes:

Paladins - Holy Shield will be changed to increase block value by 10% (40% total) instead of increasing block chance by 15%. Since this will cause Mastery to become more valuable, the amount of block granted by Mastery will be reduced to 2.25% block chance per point of Mastery, down from 3%.

Warriors - At level 85, the value of Shield Block decreases as block value generated by Mastery increases. To remedy this, we will convert overflow of block + avoidance that exceeds 100% into critical block chance instead. Along with that change, Shield Block will be reduced to +25% block chance (down from +100%), but this will still yield a net buff for most warriors. Also in response to this change, the amount of block and critical block provided by Mastery will be equalized. Finally, Mastery will now grant 1.5% block chance per point.

Update - Here are some additional details based on the questions and feedback we're seeing:
  • The new warrior Mastery is 1.5% block and 1.5% critical block per point of mastery.
  • Shield Block will spill over into critical block if any portion of the 25% would have been wasted because your block + dodge + parry is so high already. If you are somehow always over 100% (which will be pretty hard now), you only get the critical block when Shield Block is up. The intent is to make sure Shield Block isn't wasted, not to make sure you have mastery coming out your ears (or any other orifice in the facial region).
  • Shield Block is not intended to be a magic damage cooldown (neither is Blood Shield, which also is physical damage only). We don’t want to duplicate the exact same ability on every tank when we can avoid it. Bosses generally don’t spam out a lot of magic damage on short cooldowns. On the other hand, Shield Block has a much higher up-time than Barkskin. We still believe the Cataclysm raiding environment is going to be a lot less centered around tanks dying to spike damage than players currently experience at level 80. Mitigating a lot of damage to save healer mana can be very valuable in Cataclysm.
  • Savage Defense is massively overpowered on beta and has been dealt with accordingly. Many of the reports of beta raid bosses two-shotting tanks were because that was how much damage the bosses needed to do in order to challenge Feral tanks. With less damage absorbed, the boss damage can be adjusted downwards. We've reduced the multiplier for attack power on the absorption effect (from 65% to 35%, still modified by mastery) and it no longer procs from periodic critical hits.
  • Paladin tanks are not intended to go cap block as fast as they can. It’s fine if you want to do that, but we don’t treat it as “the new defense cap” and we don’t balance paladins assuming they have a 100% block chance. That is something the community identified as being not only possible, but likely, and one of the reasons we changed the way block works for paladins.
  • These changes are all slated for patch 4.0.3a when the shattering of Azeroth takes place, and are not currently implemented on live realms. Some of them may be active in the beta test – the Savage Defense change for example was applied via a hotfix to the beta realms recently.

Gros nerf du Drood avec l'arrivée de Cata la défense sauvage étant quasi nerf de moitié (mais bon faut voir la PA avec les armes HL faut dire^^)
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MessagePosté le: Ven 29 Oct - 00:15 (2010)    Sujet du message: Publicité

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MessagePosté le: Ven 29 Oct - 10:53 (2010)    Sujet du message: Changement de certains cap et équilibrage des tanks/classes Répondre en citant

Oui c'est sur qu'avec Cata les armes sont démentielles par rapport à ce que l'on peut trouver pour le moment ^^
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MessagePosté le: Ven 29 Oct - 11:52 (2010)    Sujet du message: Changement de certains cap et équilibrage des tanks/classes Répondre en citant

Deuxième couche avec cette fois l'annonce d'un nerf de tout les talents activables car les tanks sont jugés trop costauds lol excepté le war qui voit un up du mur, mais omg le nerf du druide ours quand même :p
En gros ils veulent que défense sauvage soit l'équivalent du blocage et que l'auto-healing des 3 type de tanks soit équivalent pour qu'il n'y ai qu'un intérêt esthétique de jouer un autre type de tank. Mais ils semblent avoir plus de mal avec le war tank car à force de trop le nerf maintenant ils ont du mal à le re-up^^

Here are a few additional changes we are making which will be applied in patch 4.0.3a:

  • These changes are all slated for patch 4.0.3a when the shattering of Azeroth takes place, and are not currently implemented on live realms. Some of them may be active in the beta test – the Savage Defense change for example was applied via a hotfix to the beta realms recently.


Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Icebound Fortitude -- Damage reduction changed from 30% to 20% (or 60% to 50% talented). Cooldown still 2 minutes. Duration still 12 seconds.


Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Savage Defense is massively overpowered on beta and has been dealt with accordingly. Many of the reports of beta raid bosses two-shotting tanks were because that was how much damage the bosses needed to do in order to challenge Feral tanks. With less damage absorbed, the boss damage can be adjusted downwards. We've reduced the multiplier for attack power on the absorption effect (from 65% to 35%, still modified by mastery) and it no longer procs from periodic critical hits.

  • Bear Form -- Stamina bonus lowered from 20% to 10% and Heart of the Wild health bonus from 10% to 6%. Bear health should be close to plate tank health with this change.

  • Survival Instincts -- Damage reduction changed from 60% to 50%. Cooldown reduced from 5 minutes to 2 minutes. Duration still 12 seconds.


Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Holy Shield will be changed to increase block value by 10% (40% total) instead of increasing block chance by 15%. Since this will cause Mastery to become more valuable, the amount of block granted by Mastery will be reduced to 2.25% block chance per point of Mastery, down from 3%.

  • Paladin tanks are not intended to go cap block as fast as they can. It’s fine if you want to do that, but we don’t treat it as “the new defense cap” and we don’t balance paladins assuming they have a 100% block chance. That is something the community identified as being not only possible, but likely, and one of the reasons we changed the way block works for paladins.

  • Guardian of Ancient Kings -- Damage reduction changed from 60% to 50%. Cooldown still 2 minutes (talented). Duration still 12 seconds.


Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • At level 85, the value of Shield Block decreases as block value generated by Mastery increases. To remedy this, we will convert overflow of block + avoidance that exceeds 100% into critical block chance instead. Along with that change, Shield Block will be reduced to +25% block chance (down from +100%), but this will still yield a net buff for most warriors. Also in response to this change, the amount of block and critical block provided by Mastery will be equalized. Finally, Mastery will now grant 1.5% block chance per point.

  • The new warrior Mastery is 1.5% block and 1.5% critical block per point of mastery.

  • Shield Block will spill over into critical block if any portion of the 25% would have been wasted because your block + dodge + parry is so high already. If you are somehow always over 100% (which will be pretty hard now), you only get the critical block when Shield Block is up. The intent is to make sure Shield Block isn't wasted, not to make sure you have mastery coming out your ears (or any other orifice in the facial region).

  • Shield Block is not intended to be a magic damage cooldown (neither is Blood Shield, which also is physical damage only). We don’t want to duplicate the exact same ability on every tank when we can avoid it. Bosses generally don’t spam out a lot of magic damage on short cooldowns. On the other hand, Shield Block has a much higher up-time than Barkskin. We still believe the Cataclysm raiding environment is going to be a lot less centered around tanks dying to spike damage than players currently experience at level 80. Mitigating a lot of damage to save healer mana can be very valuable in Cataclysm.

  • Vigilance -- No longer reduces damage by 3%, but will still reset Taunt cooldown and provide Vengeance for the warrior.

  • Glyph of Shield Wall -- Now buffs damage reduction by 10% (to 60%), but only adds 1 minute of cooldown.

  • Shield Wall -- Damage reduction changed from 40% to 50%. Cooldown still 2 minutes (talented). Duration still 12 seconds.

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MessagePosté le: Ven 29 Oct - 11:59 (2010)    Sujet du message: Changement de certains cap et équilibrage des tanks/classes Répondre en citant

up pretre encore yeah!
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MessagePosté le: Ven 29 Oct - 12:09 (2010)    Sujet du message: Changement de certains cap et équilibrage des tanks/classes Répondre en citant

Ouaip ce que je capte pas c'est leur nerf de tout les coups qui diminue la puissance de heal niveau pvp. Car à part rendre les heal encore plus immortel je vois pas trop l'intérêt.
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MessagePosté le: Ven 29 Oct - 17:15 (2010)    Sujet du message: Changement de certains cap et équilibrage des tanks/classes Répondre en citant

Cette extension en elle même est bisard ^^
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MessagePosté le: Aujourd’hui à 08:42 (2017)    Sujet du message: Changement de certains cap et équilibrage des tanks/classes

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